Unbuilt Masterpiece: The Call Building

I recently contributed to the Frank Lloyd Wright Foundation’s quarterly magazine for a special issue on Wright’s high-rises, including the famous Mile-High Illinois. But one design always stood out for me: the beautiful Call Building A fellow Wright enthusiast, Theodore Zheng, a game art designer, reached out to me and after a quick email exchange,…

Arizona Capitol

I made this model for the quarterly magazine of the Frank Lloyd Wright Foundation and is about a large government complex designed by Wright for the city of Phoenix. Wright designed an unsolicited project with the intention of creating debate around a contest to which he was not invited and whose result was not to…

Pink Guggenheim

Once a work of art is finished it is difficult to imagine that at some point in history it could have been different. Reading this article, it is interesting to know that the Guggenheim was not always the bright white color with which we can observe it today, the original color used to be beige,…

Colorization

Marina Amaral is an artist who needs no introduction Her famous colorizations have been all over the world and in a very particular way her work is, for me, a fascinating experience. Even if black and white photography has an indisputable capacity to highlight drama, it can not be denied that color is the medium that most directly…

Four Dimensions Trinity Chapel

Recently I have been collaborating with the companies Unreal Engine and HP and now we can show you the Trinity Chapel in all his glory through Virtual Reality. It has been a very interesting experience to work on exporting my model from the original version that I created in 3dsMax and Vray to the Unreal…

Old style

While the digital world has changed the way we look at things, some things still look better printed on paper. It turns out that some publications have been interested in my work, so it is very exciting to see the magazine arrive at my house and to be able to touch the paper with my…

Psychedelia and Pop Art

The rendering engine I use in most of my works, Vray, produces an image called Vray render ID whose main function is to allow you to easily select isolated elements of your scene during post production within your image editor. Vray render ID is a great tool that most of us, the people who work at…